Dr. Sarah's 2D Universes Lab

We began the semester by discussing how we represent our earth, and we are now exploring how we can represent other kinds of worlds and universes, like Escher's model of the Poincare disk model of hyperbolic geometry. We'll continue this exploration today by discussing how we can represent 2D universes.

As in the homework pre-readings experts think that the universe has many more physical dimensions than we directly experience. In order to try and understand the idea of more physical dimensions, we will step back and try to address an easier, but related question: How could a 2D creature understand the 3rd dimension? In the process, we will see some ideas that at first appear counterintuitive. We will look at 3D objects in new ways in an attempt to develop visualization skills that we will need in order to understand the 4th physical dimension and the shape of the universe.

In Homer Part 1 we explored Homer's transition. For now, assume that the Simpson's really were 2D creatures living in an x-y plane of some blackboard, as Dr. Frink suggests, and that Homer and Bart had made the transformation to 3D creatures. While a 2D Marge can't really understand the 3rd dimension and would feel like there isn't any room for another dimension, she could see weird behavior occurring that suggests that the 3rd dimension exists (for example the "wall" that Homer disappeared into could not be explained using only 2 dimensions). 2D Marge wouldn't be able to comprehend the concept of depth or an entire 3D Homer, since only 2D pieces would make sense to her.

Answer the questions with a neighbor after discussing them and following the directions carefully and be prepared to share your responses with the rest of the class.
  1. Where would 2D Marge's eyes have to be located for her to see things in her plane of existence? Answer with a picture.









  2. How could 2D Marge and 2D Lisa pass each other? Answer with a picture. (Hint: Think of them moving around in their 2D plane of existence that has no depth)









  3. In order to explain a cube to a 2D Marge, one could draw the following picture in 2D Marge's plane of existence. Yet in her plane the cube appears to intersect itself in places that do not intersect in 3D.
    Part a) Label one example of 2 edges that appear to intersect in 2D, but which we know do not intersect in 3D (these are not the vertices since 3 lines really do intersect at a vertex in 3D). We could explain to 2D Marge that in 3D this intersection does not happen since there is enough space in the new dimension for the cube to fit without intersecting.
    Part b) Using the Edit/Find... command, search in this text transcript of 3D Homer segment and Did You Notice? by James A. Cherry for Professor Frink's description of how a cube or Frinkahedron can be formed from a square, and copy that down here.
  4. There is an alternative way of forming a cube - by gluing edges together.
    Before we try to glue a cube, let's do an easier example together. We can form a cylinder by taking a piece of paper and gluing 2 opposite sides together (try this). I could explain this to 2D Marge by drawing a square and then giving the gluing instructions as follows:
    While she wouldn't understand how there could be space to accomplish this feat, (since we need a 3rd dimension to actually glue the edges together to form the cylinder), nor could she see the square like we do (she could only see the outside edges of it as she climbed around it) she could still comprehend the gluing instructions of the edges.
    From Davide Cervone's Folding Cubes and Hypercubes:
    "The following movie shows an unfolded cube (red) in space, together with its shadow (pink) on the plane below. The white dot at the top of the image represents the light source. As the red cube folds up, we can follow the results in the shadow below. As the sides of the cube begin to fold up, the shadows of these squares become distorted (one edge is closer to the light than the opposite edge, so one edge has a larger shadow than the other). As the edges of the squares come together in space, so their images come together below. Then the top folds over to complete the cube. In doing so, we see the image get larger (as it moves close to the light), and turn inside out as we go from seeing one side to seeing the other side of the top square. As the top closes up, its shadow forms the well-known "square within a square" view of the cube in perspective. At this point, we rotate the whole arrangement so that we see only the shadow of the cube and must imagine the three-dimensional cube unfolding that causes these shadows."
    After you click on the link on today's lab, use the Play Button to watch Davide Cervone's Folding Cube Movie Notice that you can use the other buttons to play it slide by slide or to rewind or replay the movie. Label gluing instructions on the figure to show which sides you would glue together in order to form a cube. (Hint: You will need to glue 7 sets of edges together, so you may want to give the instructions by labeling a set of 1s to be glued together, a set of 2s, and so on...) We could give these gluing instructions to Marge and explain that while the figure can't be glued in 2D, there is enough room to perform the gluing in 3D.


  5. The Shape of a 2D Universe A 2D creature could live on many differently shaped universes, such as the surface of a sphere (a spherical universe) or a blackboard (a Euclidean universe). Here are some additional possibilities:

    Torus - A Euclidean Universe A torus is a mathematician's name for a donut. The surface of a torus is the topological space found in old-style video games such as Pac Man, where a spaceship goes off the right-hand side of the screen only to reappear on the left, or off the top to reappear on the bottom.
    If you take a sheet and try to glue the left edge to the right edge (the single arrows tell you to do this) and the top edge to the bottom edge (the double arrows tell you to do this), the paper will crumple up and you'll get a big mess.
    But, we can do this identification of a square with a stretchy piece of rubber. First we identify the left and right hand side in order to form a cylinder. We use these arrows and the points that correspond to glue the top and the bottom together and this forms a donut or torus.
    Now that you know a bit about a torus universe, experience what it is like to live on one by playing
    Torus Tic-Tac-Toe. Play a couple of games with the computer so that you get an idea of life on a torus. Recall for example that the top left square is really next to the top right square in this torus universe. You are allowed to scroll the board (once a square has been labeled X or O, you can click on it, hold down, and move the board around to see the identifications) in order to help develop your intuition. Use Esc to go to the options, and click Erase Tic-Tac-Toe Board under the Game tab in order to bring up a new game.

    After you have gotten the hang of the game, you and your partner will then play on one computer by changing the Options to "human versus human." Keep track of who is winning and tell me who the winner is!
    Scrolling Games Winner - best out of 3_________________________

    No Scrolling Allowed Games Winner - best out of 3 ________________________

    2-Holed Donut - A Hyperbolic Universe
    Here we glue the side with a number on it with the side that has the same number on it. It is an exercise in visualization skills to see that the resulting figure is a 2-holed donut. Here are directions for sewing the 2-holed donut that may be helpful for visual purposes.
    Search the web to find the measure of one interior angle of a flat octagon ______________

    To understand why the laws of Euclidean geometry that you learned in high school do not apply to the 2-holed donut, we can look to see whether octagons will tile the plane in the same way that Escher created his works of art. So we would like to know whether we can take a certain number of octagons (instead of birds like Escher took in the Euclidean Sun and Moon work, or angles and devils like Escher used in the distorted hyperbolic Heaven and Hell work...) and put them together around a vertex in order to form 360 degrees.
    How much of 360 degrees is left over when two octagons are placed side by side like ? __________________

    What happens if you try and place three octagons together at a vertex? Do they fit into 360 degrees? __________________ If so, we could create a flat tiling work of art (like Escher) without distorting them. If not, then we must distort them in order to create a flat work of art.

    We can create a hyperbolic 2-holed donut by using a hyperbolic octagon with 45 degree interior angles. Eight of these glue together in hyperbolic space to form 360 degrees at a vertex and so they tile the space. The laws of hyperbolic geometry hold for this work of art and we now understand some of the issues that Escher faced.



    Klein Bottle - A Euclidean Universe
    Notice that this identification labeling of a square looks similar to the one that resulted in a torus, but the top and bottom edges are glued with a twist - a reflection in the line between the midpoints of the sides. Just as a 2D Flatlander could not imagine how to construct a cylinder out of a piece of paper, we Spacelanders have problems figuring out how to put together this square, because when we label corresponding points (such as the green squares, which are the same in this space because they are identified via the reflection in the dotted line), there seems to be no way to glue them together. However, an inhabitant of 4-space would have no trouble because he would have enough space to glue the edges together.
    There is a way to for us to put this space together using a slinky. We can match up the corresponding points (in the above picture) by having the slinky pass through itself. Make sure that you try this yourself and can visualize it. Try this at the Klein Bottle station with Dr. Sarah! Can you make a donut using the Klein slinky?________________ Does the picture on the right make more sense to you now?_____________ This space is called a Klein Bottle.
    The space that we have represented here has a nasty intersection when the slinky passes through itself. Our gluing instructions give no hint of this and in fact, the intersections only arose when we tried to glue the space in 3 dimensions. In order to properly see an actual model of the glued square, we would really need a 4th physical dimension. In the 4th dimension there is enough room to glue the edges together without creating intersections, and it is here where the glued square really exists.

    Experience what it is like to live on a Klein Bottle by playing Klein Bottle Tic-Tac-Toe. Using the Topology option, change the Torus selection to Klein Bottle, and play a couple of games with the computer. The top left square is really just below the bottom right square in this Klein Bottle universe.

    After you have played a few games, you and your partner will play on one computer by changing the game to "human versus human" in Options.
    Scrolling Games Winner - best out of 3_________________________

    No Scrolling Allowed Games Winner - best out of 3 ________________________



Both the Klein bottle and torus satisfy the laws of Euclidean geometry from high school because we can tile the plane with a square - four 90 degree angles come together at a vertex to form 360 degrees. We can also think about what a 2-D creature would see when they looked in a certain direction. Sketch a game board, and to the right of it and above it, sketch what would be seen by someone living in the space. This is called a tiling view. This Klein bottle tiling image may be helpful for visualization purposes.
Dr. Sarah J. Greenwald, Appalachian State University